Strategy

Solo vs Squad Play: Optimal Strategies for Each Playstyle

Comprehensive comparison of solo and team playstyles in Deadly Delivery. Learn when to play solo, how to optimize team compositions, and adapt strategies for maximum efficiency.

DeadlyBlox Team
Updated 2025-11-27
All Levels
solosquadstrategyteamprogressioncomparison

Understanding Playstyle Differences

Deadly Delivery supports both solo and multiplayer runs, each with distinct advantages and strategies. Solo play emphasizes individual skill, efficiency, and safe profit accumulation. Squad play enables deeper floor progression, better entity management, and shared resource coordination. This guide helps you choose the optimal playstyle for your goals and skill level.

Solo Play: The Efficient Farmer

Advantages: Full control over decisions, no coordination overhead, faster decision-making, personal profit (no splitting), ideal for learning mechanics. Disadvantages: Limited to Floors 1-4 safely, no revival support, must handle all threats alone, slower deep progression. Optimal Strategy: Focus on Floors 1-3 for consistent, safe income. Prioritize Porter class unlock for increased inventory efficiency. Evacuate early - survival is more valuable than deep runs. Recommended Class: Porter (when unlocked) for maximum solo efficiency. Key Equipment: Flashlight, Baseball Bat, multiple Revive Syringes (if you can afford).

Squad Play: The Deep Divers

Advantages: Access to Floors 6+, shared entity management, revival capability, role specialization, higher-value loot access. Disadvantages: Requires coordination, profit splitting, communication overhead, group decision-making can be slow. Optimal Strategy: Coordinate roles (scout, collector, defender). Use voice communication for entity callouts. Push deeper floors for maximum rewards. Recommended Team Composition: 2-3 Baseballers, 1-2 Porters, 1 Veteran (if available). Key Equipment: Full team loadout with role-specific items.

When to Play Solo

Best Scenarios: Learning game mechanics, farming coins for class unlocks, practicing entity counter-strategies, quick 15-20 minute runs, when no reliable team available. Profit Optimization: Solo runs on Floors 1-3 typically yield 2,000-4,000 coins per 15-minute run. With Porter class, efficiency increases significantly. Compare this to squad runs: deeper floors yield more, but require time coordination and profit splitting.

When to Play Squad

Best Scenarios: Pushing for class unlock progression, attempting deep floor runs (6+), learning advanced strategies, maximizing hourly profit with experienced team, tackling specific challenges (like Crocodile Egg quest). Profit Optimization: Squad runs on Floors 4-6 can yield 5,000-10,000+ coins per 30-45 minute run, but split between team. Deep floor runs (7+) can yield 15,000+ coins but require expert coordination.

Hybrid Strategy: Solo Learning, Squad Execution

Optimal Approach: Use solo runs to master individual mechanics (movement, entity counters, inventory management). Once comfortable, join squads to apply skills in deeper floors. This combines solo efficiency for learning with squad capabilities for progression. Many successful players use this hybrid approach: solo farming for unlocks, then squad play for deep runs and challenges.

Team Composition Guidelines

Ideal Squad Size: 3-4 players (balance between coordination and efficiency). Too small (2 players): Limited entity management capability. Too large (5+ players): Coordination becomes difficult, profit splitting reduces individual gains. Role Distribution: At least 1 Baseballer for combat, 1 Porter for efficient collection, flexible roles for others. Communication: Use voice chat when possible. Text chat works but slower for real-time coordination.

Profit Comparison Analysis

Solo Floors 1-3: 2,000-4,000 coins per run, 15-20 minutes, 100% profit to you = 6,000-12,000 coins/hour potential. Squad Floors 4-6: 5,000-10,000 coins per run, 30-45 minutes, split 3-4 ways = 3,333-7,500 coins/hour per person. Squad Deep (7+): 15,000+ coins per run, 45-60 minutes, split = 3,750-5,000 coins/hour per person. Conclusion: Solo farming is more profitable for individual income, while squad play enables progression and unlocks.

Source: This guide is based on verified gameplay testing and community research. Information last verified on 2025-11-27. All strategies and mechanics have been tested in-game by experienced players.

DeadlyBlox Team

Deadly Delivery Strategy Expert

Extensive gameplay experience with verified strategies
Expertise: Solo, Squad, Strategy, Team, Progression, Comparison